Sunday, March 09, 2008

I deleted my Eve Online subscription.

I played the computer game Eve Online for a little more than one month. I was motivated to try out Eve Online by a powerpoint slide presentation by someone who works at IBM. Roo Reynolds who was presenting his slides on computer games (social, massively multi player, virtual world) to a British charity audience shared these powerpoint slides at Slide Share.(Tracy Kennedy introduced me to Slide Share by putting my Slides from my facebook paper there). He was showing the charities what games could do for charities. Sort of like the Second Life Relay for Life event, which I tried out a little last summer with some other students. His main point about Eve Online was that it was cooperative. Players, although strangers would help each other play the game. This could help me understand community based training and collaborative learning of computer operating. About a week ago, I was able to experience this in Eve Online as two other players helped me with a mission. This consisted of clicking buttons to make the play ships shot at other computer played ships until they were dead. So two other players helped me kill these computer ships, or in the language of role playing "NPC's" ships and thus complete the mission. Of course, the whole major theme is space ship battle.

I deleted my subscription because the game was taking too much valuable time from my home life and other activities and was costing money and I have no extra money. Also my main focus both with computers and school work is not in the entertainment gaming field. Yes, I can make connections to other topics like helping strangers and cooperative play but as I said it took too much time and too much money. I have also been able to experience the cooperation at a basic first time experience level. But games have traditionally been used in education to effect cooperation (aka Game Theory).

Enough with that game and information society cash out stream. This will save me 15$ per month as that was going to become the cost of that game. The game Second life is now costing me 33$ a month on a regular fee basis plus costs of buying land and other items. In fact, I am this weekend, buying another 512 basic lot adjoining my present virtual 3D land holdings

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